OUGD504: Brief 4: SONY music / ONLY studio Brief
Campaign Analysis
The next stage in my research was to analyse a range of music campaigns to understand how bands have engaged and audience and created a successful buzz surrounding the release of their latest albums. This would allow me to further understand techniques in which bands target their audience to promote their new releases. I feel this research will give me a much better understanding of music campaigns and will provide me with inspiration of how I can create an engaging digital campaign for The Japanese House.
The next stage in my research was to analyse a range of music campaigns to understand how bands have engaged and audience and created a successful buzz surrounding the release of their latest albums. This would allow me to further understand techniques in which bands target their audience to promote their new releases. I feel this research will give me a much better understanding of music campaigns and will provide me with inspiration of how I can create an engaging digital campaign for The Japanese House.
5 seconds of summer created an elaborate
digital platform consisting of two retro games that created
a truly engaging and immersive experience for the user.
They also created 3D gifs and hosted their own fan convention to
further push their album ultimately naming them as the biggest
breakthrough artist of the year. The results of this campaign
were truly impressive with over 40,000 purchases within the first 24 hours
of launch and 500,000 entries to attend the fan
convention. This highlights how effective a digital campaign can be
when marketing appropriately at the target audience. I feel
the success of this campaign largely is largely attributed to the
digital awareness of the target audience allowing them to fully
immerse themselves within the features of the campaign.
Taylor Swifts campaign for the release of
her album encouraged fans to purchase physical product to receive unique
codes that would win them meet and greets, merchandise and tickets to
the upcoming world tour. The 7 day period of the campaign added a sense
of urgency and upped the hype surrounding the release of the
album. The results saw over 175,000 physical CD code sales inputted showing a
huge jump in sales during the first week of release. The unique codes
engaged fans and saw a significant increase in sales in order to win
prizes, the digital element of inputting codes was a great way to
collate data allowing the marketing campaign to measure the success
of the campaign much more accurately to then apply to future
campaigns.
Ed Sheeran moved away from
a solely digital campaign incorporating more personal factors
into his campaign. He featured in a Global Q&A with youtube that
received over 40,000 questions and trended globally. He performed 3 gigs
in one day across multiple locations in the UK, released
instant great tracks on the days leading up to the album launch and
featured in an interactive TV campaign. This campaign was
so extensive due to the large budget of £25,000+ however the success
is reflected in this as the campaign generated over 2 million
album pre-orderes as well as creating a serious hype around the
album across a range of platforms such as TV, twitter and the internet.
Paloma
Faith targeted a more specific audience within her marketing
campaign she invited artists fans and illustrators from around the world to
create their own interpretation of her album allowing them to feel connected to
the artist add their personal views to the album. This campaign worked
well demonstrating how a small budget can still be effective in creating a
buzz surrounding the album and can be successful. The results of
this campaign included 465 submissions and increased her social
media following by over 88,000 followers across social media and tracked
clicks on her music exceeded 15m across the campaign.
This research has given me a far better
understanding of music campaigns how these can appeal to the artists
target audience to create a buzz surrounding the
new release of music. The campaigns analysed varied in terms of approach
and budget however were all determined to be successful, I found
the majority of the campaigns used social media to push the release
and as a key way for fans to share and connect with the campaign. I
will take this information and apply it to the generation of my own
campaign. These examples have inspired me to look outside the obvious
of just promoting the music as these campaigns extend form this
finding unique way to appeal to the target audience and creative
inventive immersive experiences for the user that builds genuine
excitement surrounding the release of their favourite
artists music.
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